Update 0.0.5


IMPORTANT:

FEEDBACK LINK: https://docs.google.com/forms/d/1RK8jq6j5Q2vJoh5XoWkwRgZ1iO5egpfKQOzeCFTWbbA/edit?usp=sharing

  •  This is such an early phase of the project so PLEASE PLEASE PLEASE, give feedback through the link and contact me ASAP if there are any problems.
  • Any advice, suggestion and random ideas are welcome as long as they are kept concise and constructive, so please feel free to pitch in the feedback form.
  • !!! The way enemies work is very early, any feedback on their speed, attack speed, damage, behavior, health, or anything else is absolutely necessary, as time goes on I want to have the enemies balanced somewhat so when new enemies are added, they can be made based on the current "balanced" enemies. !!!

CHANGES:

v0.0.5:

  • Added the Rifleman enemy!
    •  Fires in rapid succession but has to reload after 5 shots.
    • Flees when player gets too close.
  • Added the machine gunner enemy!
    • Fires automatic bursts when the player is within field of her.
    • Flees when player gets too close.
  • Rewrite of ALL ENEMY AI (pain).
    • All enemy behavior was rewritten to use a state machine structure, which in short, makes AI programming way easier and more understandable for humans, which has allowed me to make more complex behaviors like the machine gunner.
  • Tackled the instant kill glitch, where an enemy with more than one health would die after a single hit.
    • PLEASE PROVIDE FEEDBACK, bug hasn't been replicated but may still be lurking somewhere, find it, and report it.

NOTES:

version thing:

A . B . C

A : Major Release (1.0 is release, 2.0 is revamped, 3.0 is remake when Microsoft owns us)

B : Major Update ( 0.0.x is not quite playable just yet or lacking essential features, 0.1 is the first big playable

version, 0.2+ is when large progress is being made)

C : Minor Patches ( 0.0.1 was the first build ever which was complete shit, 0.0.2 was at least working though not

exactly a game, 0.0.3 is quite stable, etc. )

Files

ninja_v0.0.5_win.rar 18 MB
Mar 03, 2022

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