Update 0.0.5
Project Ninja dash » Devlog
IMPORTANT:
FEEDBACK LINK: https://docs.google.com/forms/d/1RK8jq6j5Q2vJoh5XoWkwRgZ1iO5egpfKQOzeCFTWbbA/edit?usp=sharing
- This is such an early phase of the project so PLEASE PLEASE PLEASE, give feedback through the link and contact me ASAP if there are any problems.
- Any advice, suggestion and random ideas are welcome as long as they are kept concise and constructive, so please feel free to pitch in the feedback form.
- !!! The way enemies work is very early, any feedback on their speed, attack speed, damage, behavior, health, or anything else is absolutely necessary, as time goes on I want to have the enemies balanced somewhat so when new enemies are added, they can be made based on the current "balanced" enemies. !!!
CHANGES:
v0.0.5:
- Added the Rifleman enemy!
- Fires in rapid succession but has to reload after 5 shots.
- Flees when player gets too close.
- Added the machine gunner enemy!
- Fires automatic bursts when the player is within field of her.
- Flees when player gets too close.
- Rewrite of ALL ENEMY AI (pain).
- All enemy behavior was rewritten to use a state machine structure, which in short, makes AI programming way easier and more understandable for humans, which has allowed me to make more complex behaviors like the machine gunner.
- Tackled the instant kill glitch, where an enemy with more than one health would die after a single hit.
- PLEASE PROVIDE FEEDBACK, bug hasn't been replicated but may still be lurking somewhere, find it, and report it.
NOTES:
version thing:
A . B . C
A : Major Release (1.0 is release, 2.0 is revamped, 3.0 is remake when Microsoft owns us)
B : Major Update ( 0.0.x is not quite playable just yet or lacking essential features, 0.1 is the first big playable
version, 0.2+ is when large progress is being made)
C : Minor Patches ( 0.0.1 was the first build ever which was complete shit, 0.0.2 was at least working though not
exactly a game, 0.0.3 is quite stable, etc. )
Files
ninja_v0.0.5_win.rar 18 MB
Mar 03, 2022
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